feat(ai写作): 暂停/继续 + 断网刷新后自动重连续跑

需求:写作任一活跃阶段(素材搜集/大纲/写作/审核中)断网也能继续。

断网续跑(纯前端,后端无需改):
- 所有 stream.submit 加 onDisconnect:'continue'(断开后端不取消 run,继续跑到
  下一个确认点等待);不开 streamResumable(避免与 rehydrate 重复累积时间线)
- 活跃 sessionId 存 sessionStorage,刷新后渲染期同步恢复 → threadId 首帧即交给
  useStream(reconnectOnMount) 重连该 run
- 重连后用 graph values 快照 buildRehydrateSnapshot 重建 reducer(rehydrate
  action),素材/大纲/草稿/审核/时间线立刻回显;currentPause 由 interrupt effect 设
- 去掉卸载时"自动后台挂起跑完"(会自动替用户确认),改为自然续跑等待;显式后台挂起按钮保留

手动暂停/继续:
- ENABLE_PAUSE_RESUME_UI 开启;暂停=stream.stop()(已完成阶段已落 checkpoint),
  继续=clear_streaming 后从 checkpoint 重新 submit 续跑(重跑当前阶段,已完成不丢)
- 按钮"停止"→"暂停"(Pause 图标)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
董宏凯andClaude Opus 4.8 committed 2026-06-26 23:20:48 +08:00
1 parent 2097587b42
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@@ -1,6 +1,6 @@
import { useCallback, useEffect, useRef, useState } from 'react';
import { useNavigate, useSearchParams } from 'react-router-dom';
import { ChevronsDown, CloudUpload, PanelRightClose, Play, Plus, RotateCcw, Settings2, Square, Trash2 } from 'lucide-react';
import { ChevronsDown, CloudUpload, PanelRightClose, Pause, Play, Plus, RotateCcw, Settings2, Trash2 } from 'lucide-react';
import { toast } from 'sonner';
import { Button } from '@/components/ui/button';
@@ -21,26 +21,18 @@ import {
adminCleanupAIWritingSessions,
getAIWritingSession,
suspendAIWritingToBackground,
suspendAIWritingToBackgroundKeepalive,
} from '../../api/ai-writing-sessions';
/**
* 暂停 / 继续功能开关(默认 false = 关)。
* 暂停 / 继续功能开关(现已开启)。
*
* 历史背景:legacy 路径下,为了让用户点"停止"后还能"继续",引入了 per-worker
* 内存 dict(``_event_queues`` / ``_session_pending_pause``)。多 worker 部署下
* 这些 dict 互相看不见 → SSE 重连失败 / "会话丢失" → 触发了整个 ai-writing-优化.md
* 的迁移计划。
*
* 当前 LangGraph Server 路径下架构已无 per-worker 状态,但 ``stream.stop()`` 仅
* 取消客户端 SSE 订阅,**不会真正暂停后端 run**(LLM 继续烧 token);``resume``
* 也无法重新订阅同一个 run。这是个产品语义没想清楚的功能,先关掉。
*
* 后期想清楚怎么做"真·暂停"(``client.runs.cancel(run_id, action='interrupt')``
* 保留 checkpoint)+ "真·继续"(``client.runs.joinStream`` 续上原 run)时,
* 把这个 flag 翻成 true 即可,UI / hook 全套代码都已就位。
* 真·暂停:``pauseWriting`` → ``stream.stop()`` 取消当前 run(LangGraph 已完成的阶段
* 已落 checkpoint,不丢)。真·继续:``resumeWriting`` → 从最近 checkpoint 重新 submit
* 驱动 graph 续跑(会重跑当前未完成的阶段,已完成阶段不重来)。配合 AIWritingContext
* 的 ``onDisconnect=continue`` + sessionStorage 持久化 + ``reconnectOnMount``,断网/刷新/
* 切走后回到本页也会自动重连续跑到下一个确认点(详见 AIWritingContext 注释)。
*/
const ENABLE_PAUSE_RESUME_UI = false;
const ENABLE_PAUSE_RESUME_UI = true;
import { countArticleWords } from '../../utils/wordCount';
import { AIWritingForm } from './AIWritingForm';
import { AIWritingTimeline } from './AIWritingTimeline';
@@ -234,26 +226,11 @@ export function AIWritingPanel({
})();
}, [state.sessionId, reset, refresh, markBackground, clearBackground]);
// 离页 / 刷新 / 关标签页时,若写作仍在进行中则自动转后台(与圆桌「自动挂起」一致)。
// 用 ref 持有最新的「是否在跑 + 会话 id」,让卸载/卸载前回调读到即时值。
const suspendRef = useRef<{ running: boolean; sid: string | null }>({ running: false, sid: null });
useEffect(() => {
suspendRef.current = { running: isRunning, sid: state.sessionId ?? null };
}, [isRunning, state.sessionId]);
useEffect(() => {
const onBeforeUnload = () => {
const { running, sid } = suspendRef.current;
if (running && sid) suspendAIWritingToBackgroundKeepalive(sid);
};
window.addEventListener('beforeunload', onBeforeUnload);
return () => {
window.removeEventListener('beforeunload', onBeforeUnload);
// 组件卸载(路由离开本页 / 切换工作区标签):写作未完成则自动转后台。
const { running, sid } = suspendRef.current;
if (running && sid) suspendAIWritingToBackgroundKeepalive(sid);
};
}, []);
// 离页 / 刷新 / 断网不再"自动转后台跑完"(那会自动替用户确认素材/大纲/审核)。
// 改为:运行带 on_disconnect=continue + streamResumable,断开后端不取消、继续跑到
// 下一个确认点等待;活跃 sessionId 已持久化进 sessionStorage(见 AIWritingContext),
// 回到本页/刷新后由 useStream(reconnectOnMount) 自动重连续跑。需要"后台自动跑完"
// 仍可手动点「后台挂起」。run 万一在断开时被取消,最近 checkpoint 仍在,用「继续」续跑。
// ── 侧边栏"最近写作"通信:两种路径 ────────────────────────────────────────
// 用 ref 包住 handler,保证事件监听器始终能拿到最新版本
@@ -384,8 +361,8 @@ export function AIWritingPanel({
后台挂起
</Button>
)}
{/* ⏸️/▶️ "停止 / 继续" 由 ENABLE_PAUSE_RESUME_UI 控制(默认 false 隐藏)。
后期把 flag 翻成 true 即可恢复,UI / hook 全套代码都已就位。 */}
{/* ⏸️/▶️ "暂停 / 继续":暂停=stream.stop() 取消当前 run(已完成阶段已落 checkpoint);
继续=从 checkpoint 重新驱动 graph 续跑(重跑当前阶段,已完成阶段不丢)。 */}
{ENABLE_PAUSE_RESUME_UI && isRunning && !state.isPaused && (
<Button
variant="ghost"
@@ -393,8 +370,8 @@ export function AIWritingPanel({
className="h-7 px-2 text-xs gap-1 animate-breathe-stop text-red-400 hover:text-red-500 hover:bg-red-50 dark:hover:bg-red-950/30"
onClick={pauseWriting}
>
<Square className="size-3 fill-current" />
停止
<Pause className="size-3 fill-current" />
暂停
</Button>
)}
{ENABLE_PAUSE_RESUME_UI && state.isPaused && (
@@ -26,6 +26,7 @@ import { saveAIWritingTranscript } from '../api/ai-writing-sessions';
import { countArticleWords } from '../utils/wordCount';
import {
INITIAL_STATE,
buildRehydrateSnapshot,
customToProgressEvent,
interruptToEvent,
nodeUpdatesToEvents,
@@ -33,6 +34,37 @@ import {
type Action,
type AIWritingValues,
} from '../hooks/useAIWritingStream';
// ── 活跃写作会话持久化(断网/刷新后自动重连续跑)──────────────────────────────
// 把"正在进行中"的写作 sessionId 存进 sessionStorage(与 LangGraph SDK 自身的
// reconnectOnMount run 元数据同一存储域,跨刷新/页内导航存活、按标签页隔离),
// 刷新后据此恢复 threadId → useStream 重连该 run。done/error/idle 即清除。
const ACTIVE_SESSION_KEY = 'ai-writing:active-session';
function readActiveSession(): string | null {
try {
return typeof sessionStorage !== 'undefined' ? sessionStorage.getItem(ACTIVE_SESSION_KEY) : null;
} catch {
return null;
}
}
function writeActiveSession(id: string | null): void {
try {
if (typeof sessionStorage === 'undefined') return;
if (id) sessionStorage.setItem(ACTIVE_SESSION_KEY, id);
else sessionStorage.removeItem(ACTIVE_SESSION_KEY);
} catch {
/* ignore */
}
}
/** 提交运行时统一带上"断开保活":网断/离页后端不取消该 run,继续跑到下一个确认点等待。
* 不开 streamResumable —— 重连后的历史时间线由 buildRehydrateSnapshot 从 graph values 快照
* 权威重建(不依赖 gateway 是否实现事件重放),开了反而会和 rehydrate 重复累积时间线。 */
const RESILIENT_RUN_OPTS = { onDisconnect: 'continue' as const };
const WRITING_STREAM_MODE = ['values', 'updates', 'custom', 'messages-tuple'] as const;
import type {
AIWritingRequest,
AIWritingState,
@@ -131,12 +163,15 @@ const AIWritingStreamHost = memo(function AIWritingStreamHost({
sessionIdRef,
streamRef,
seenInterruptRef,
reconnectTargetRef,
}: {
threadId: string | undefined;
dispatchRef: RefObject<Dispatch<Action>>;
sessionIdRef: RefObject<string | null>;
streamRef: MutableRefObject<AIWritingStreamApi | null>;
seenInterruptRef: MutableRefObject<string | null>;
/** 非空 = 本次挂载是"断网/刷新后重连"目标会话;重连成功 rehydrate 后清空。 */
reconnectTargetRef: MutableRefObject<string | null>;
}) {
const eventBatcherRef = useRef<ReturnType<typeof createProgressEventBatcher> | null>(null);
if (!eventBatcherRef.current) {
@@ -235,6 +270,33 @@ const AIWritingStreamHost = memo(function AIWritingStreamHost({
if (ev) emitProgressEvent(ev);
}, [stream.interrupt, emitProgressEvent, seenInterruptRef, sessionIdRef]);
// ── 断网/刷新后重连:用 graph checkpoint 的 values 快照整体重建状态(只做一次)──
// 流程:刷新 → provider 从 sessionStorage 恢复 sessionId → useStream(reconnectOnMount)
// 重连该 run 并 fetchStateHistory 拉到 stream.values → 这里把 values 重建成前端状态,
// 让素材/大纲/草稿/审核/时间线立刻回显;run 若仍存活会继续流式跑到下一个确认点,
// run 若已结束/中断则由 stream.interrupt 既有 effect 设好确认点、或用户用「继续」续跑。
const rehydratedRef = useRef(false);
useEffect(() => {
if (rehydratedRef.current) return;
const target = reconnectTargetRef.current;
if (!target || target !== threadId) return;
const values = stream.values as AIWritingValues | undefined;
// 等线程状态真正拉到(status 落定)再重建,避免拿空快照覆盖
if (!values || !values.status) return;
rehydratedRef.current = true;
reconnectTargetRef.current = null;
const snapshot = buildRehydrateSnapshot(values, threadId ?? '');
dispatchRef.current?.({ type: 'rehydrate', snapshot });
// 若重连时正处于一个确认点(interrupt 待用户决策),紧接着补一条 await_user 设好 currentPause,
// 并对齐 seenInterruptRef 防止下方 interrupt effect 重复派发。
const intr = stream.interrupt;
if (intr) {
const ev = interruptToEvent(intr.value, threadId ?? '');
if (ev) dispatchRef.current?.({ type: 'handle', event: ev });
seenInterruptRef.current = intr.id ?? JSON.stringify(intr.value);
}
}, [stream.values, stream.interrupt, threadId, reconnectTargetRef, dispatchRef, seenInterruptRef]);
useEffect(() => () => { eventBatcherRef.current?.cancel(); }, []);
return null;
@@ -249,8 +311,18 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
sessionIdRef.current = state.sessionId;
const streamRef = useRef<AIWritingStreamApi | null>(null);
const seenInterruptRef = useRef<string | null>(null);
// 断网/刷新重连目标:首帧同步读 sessionStorage 的活跃会话,rehydrate 后由 host 清空。
// **必须在渲染期完成**(早于任何 effect),否则下面"持久化"effect 会在 idle 首帧清掉它。
const reconnectTargetRef = useRef<string | null>(null);
const reconnectInitRef = useRef(false);
if (!reconnectInitRef.current) {
reconnectInitRef.current = true;
reconnectTargetRef.current = readActiveSession();
}
const threadId = state.sessionId ?? undefined;
// 首帧即把"待重连会话"作为 threadId 交给 useStream,让 reconnectOnMount 在初次挂载就重连
// (而不是等 restore effect 派发后再下一帧);state.sessionId 落定后两者同值、无缝接管。
const threadId = state.sessionId ?? reconnectTargetRef.current ?? undefined;
useEffect(() => {
const s = state.status;
@@ -263,8 +335,31 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [state.status, state.sessionId]);
// 持久化"活跃中"的写作会话(进行中 + 各确认点),供刷新/断网后自动重连;
// done/error/idle 即清除。重连恢复尚未完成(reconnectTargetRef 仍非空)时不清,
// 避免恢复过程中的瞬时 idle 把它抹掉。配合 useStream(reconnectOnMount) 完成"自动续跑"。
useEffect(() => {
if (reconnectTargetRef.current) return;
const s = state.status;
const active = s !== 'idle' && s !== 'done' && s !== 'error';
if (active && state.sessionId) writeActiveSession(state.sessionId);
else if (s === 'idle' || s === 'done' || s === 'error') writeActiveSession(null);
}, [state.status, state.sessionId]);
// 挂载(含刷新后首帧):若 reducer 还是初始态、但首帧已读到持久化的活跃会话,
// 恢复其 sessionId → threadId 落定 → useStream 重连该 run;host 在 values 到位后 rehydrate。
useEffect(() => {
const target = reconnectTargetRef.current;
if (target && !state.sessionId) {
dispatch({ type: 'set_session', sessionId: target });
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
const startWriting = useCallback(async (request: AIWritingRequest) => {
if (state.status !== 'idle' && state.status !== 'done' && state.status !== 'error') return;
// 开新会话:作废任何遗留的重连目标(避免 host 误把新线程当重连对象 rehydrate)。
reconnectTargetRef.current = null;
dispatch({ type: 'start', request });
const stream = streamRef.current;
if (!stream) return;
@@ -306,7 +401,8 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
} as Partial<AIWritingValues>,
{
config: { configurable: { model_name: request.modelName ?? '' } } as Record<string, unknown>,
streamMode: ['values', 'updates', 'custom', 'messages-tuple'],
streamMode: [...WRITING_STREAM_MODE],
...RESILIENT_RUN_OPTS,
},
);
} catch (err) {
@@ -410,7 +506,8 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
const resumeModelName = state.request?.modelName;
await stream.submit(undefined, {
command: { resume: resumePayload },
streamMode: ['values', 'updates', 'custom', 'messages-tuple'],
streamMode: [...WRITING_STREAM_MODE],
...RESILIENT_RUN_OPTS,
...(resumeModelName ? { config: { configurable: { model_name: resumeModelName } } } : {}),
});
} catch (err) {
@@ -426,18 +523,46 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
state.status]);
const pauseWriting = useCallback(() => {
// 真停:取消当前 run(graph 已完成的阶段已落 checkpoint)。继续时从该 checkpoint 续跑。
void streamRef.current?.stop();
dispatch({ type: 'pause' });
}, []);
// 「继续」:清掉当前阶段流式缓冲后,从最近的 checkpoint 重新驱动 graph 续跑
// (会重跑当前未完成的阶段,已完成阶段不丢)。同时用于断网后 run 已死的兜底恢复。
const resumeWriting = useCallback(() => {
dispatch({ type: 'resume_ui' });
}, []);
const stream = streamRef.current;
if (!stream) {
dispatch({ type: 'resume_ui' });
return;
}
dispatch({ type: 'clear_streaming' });
const resumeModelName = state.request?.modelName;
void (async () => {
try {
await stream.submit(undefined, {
streamMode: [...WRITING_STREAM_MODE],
...RESILIENT_RUN_OPTS,
...(resumeModelName ? { config: { configurable: { model_name: resumeModelName } } } : {}),
});
} catch (err) {
const message = getStreamErrorMessage(err);
if (isThreadNotAccessibleError(message)) {
notifyThreadAccessChangedAndReload();
return;
}
dispatch({ type: 'set_error', message });
}
})();
}, [state.request]);
const reset = useCallback(() => {
void streamRef.current?.stop();
setArtifact(null);
seenInterruptRef.current = null;
// 新建/重置:清掉重连目标与持久化,避免下次刷新误重连到这条已弃用的会话。
reconnectTargetRef.current = null;
writeActiveSession(null);
dispatch({ type: 'reset' });
}, [setArtifact]);
@@ -454,6 +579,7 @@ export function AIWritingProvider({ children }: { children: ReactNode }) {
sessionIdRef={sessionIdRef}
streamRef={streamRef}
seenInterruptRef={seenInterruptRef}
reconnectTargetRef={reconnectTargetRef}
/>
{children}
</AIWritingContext.Provider>
@@ -85,6 +85,10 @@ export type Action =
| { type: 'intervention_submitted'; record: CompletedIntervention; nextStatus: WritingStatus; pendingRevisionContext: AIWritingState['pendingRevisionContext'] }
| { type: 'pause' }
| { type: 'resume_ui' }
// 断网/刷新后重连:用 graph checkpoint 的 values 快照整体重建状态(见 buildRehydrateSnapshot)。
| { type: 'rehydrate'; snapshot: Partial<AIWritingState> }
// 手动「继续」从检查点重跑当前阶段前,清空该阶段的流式缓冲(避免与重跑的新输出粘连)。
| { type: 'clear_streaming' }
| { type: 'reset' }
| { type: 'set_error'; message: string };
@@ -132,6 +136,23 @@ export function reducer(prev: AIWritingState, action: Action): AIWritingState {
case 'resume_ui':
return { ...prev, isPaused: false };
case 'rehydrate':
// 重连:以 INITIAL_STATE 为底,叠加快照(materials/outline/draft/review/status/
// progressEvents/sessionId 等)。currentPause 由 stream.interrupt 的既有 effect 另行设置。
return { ...INITIAL_STATE, ...action.snapshot, isPaused: false };
case 'clear_streaming':
// 「继续」重跑当前阶段:清掉各阶段流式缓冲,重跑的输出从干净状态累积。
return {
...prev,
isPaused: false,
intentStreamingText: '', intentThinkingText: '',
outlineStreamingText: '', outlineThinkingText: '',
streamingDraftSections: [], streamingDraftTitle: '',
streamingReviewItems: [],
skillSelectStreamingText: '', skillSelectThinkingText: '',
};
case 'reset':
return INITIAL_STATE;
@@ -561,6 +582,39 @@ export function normalizeProgressDict(parsed: Record<string, unknown>, sessionId
return out as unknown as ProgressEvent;
}
/** 断网/刷新重连:把 graph checkpoint 的 values 快照重建成前端状态快照。
*
* 用于 ``rehydrate`` action(以 INITIAL_STATE 为底叠加)。``status`` 后端与前端共用
* 同一套字面量(state.py WritingStatus ↔ types/ai-writing.ts),可直接透传;timeline 由
* 累积的 ``progress_events``(operator.add 全量)重放,素材/大纲/草稿/审核读各自快照字段。
* pause 点(currentPause)由 ``stream.interrupt`` 的既有 effect 设置,这里不处理。 */
export function buildRehydrateSnapshot(values: AIWritingValues, sessionId: string): Partial<AIWritingState> {
const pkg = (values.material_package && typeof values.material_package === 'object')
? (values.material_package as Record<string, unknown>) : null;
const materials = pkg && Array.isArray(pkg.materials)
? (pkg.materials as Record<string, unknown>[]).map(normalizeMaterial) : [];
const skillSteps = pkg && Array.isArray(pkg.skill_search_steps ?? pkg.skillSearchSteps)
? ((pkg.skill_search_steps ?? pkg.skillSearchSteps) as Record<string, unknown>[]).map(normalizeSkillStep) : [];
const draft = (values.current_draft && typeof values.current_draft === 'object')
? (values.current_draft as Record<string, unknown>) : null;
const progressEvents = Array.isArray(values.progress_events)
? (values.progress_events as Record<string, unknown>[]).map((e) => normalizeProgressDict(e, sessionId))
: [];
return {
sessionId,
status: (values.status as AIWritingState['status']) || 'researching',
materials,
skillSearchSteps: skillSteps,
outline: normalizeOutline(values.current_outline),
currentDraftMarkdown: String(draft?.full_markdown ?? draft?.fullMarkdown ?? ''),
currentDraftTitle: String(draft?.title ?? ''),
revisionCount: Number(draft?.revision_count ?? draft?.revisionCount ?? 0),
reviewResult: normalizeReviewResult(values.review_result),
progressEvents,
};
}
/** custom 通道事件 → ProgressEvent。事件 ``type`` 字段决定是哪类。 */
export function customToProgressEvent(raw: unknown, sessionId: string): ProgressEvent | null {
if (!raw || typeof raw !== 'object') return null;