Files
deerflow-code/frontend-web/src/components/workspace/agents/agent-card.tsx
T
吉鑫升andClaude Opus 4.8 74113b3e6e feat: 智能体与技能列表显示创建时间字段
- 新增共享 formatDateTime 工具(YYYY-MM-DD HH:mm)
- agent-card 卡片/列表视图在发布者下方显示创建时间
- skill 设置页 metaNodes 显示创建时间

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 21:20:33 +08:00

1101 lines
40 KiB
TypeScript

"use client";
import {
BotIcon,
ClockIcon,
CopyIcon,
EyeOffIcon,
GlobeIcon,
LockIcon,
MessageSquareIcon,
PinIcon,
ShieldIcon,
SparklesIcon,
SquarePenIcon,
StarIcon,
TagsIcon,
Trash2Icon,
UserIcon,
} from "lucide-react";
import { useRouter } from "next/navigation";
import {
useEffect,
useLayoutEffect,
useMemo,
useRef,
useState,
type ReactNode,
} from "react";
import { toast } from "sonner";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { Switch } from "@/components/ui/switch";
import { Textarea } from "@/components/ui/textarea";
import { usePublishSquares } from "@/core/system-settings/hooks";
import { PublishSquarePickerDialog } from "@/components/workspace/publish-square-picker-dialog";
import { SkillDetailDialog } from "@/components/workspace/skills/skill-detail-dialog";
import { AgentQuestionEditor } from "@/components/workspace/agents/agent-question-editor";
import { SkillTransferSelector } from "@/components/workspace/agents/skill-transfer-selector";
import { TagChipList } from "@/components/workspace/tags/tag-chip";
import { TagPickerDialog } from "@/components/workspace/tags/tag-picker-dialog";
import {
normalizeAgentQuestions,
useAgent,
useCreateAgent,
useDeleteAgent,
useSetAgentFeatured,
useSetAgentPrivate,
useToggleAgentFavorite,
useToggleAgentPin,
useUpdateAgent,
} from "@/core/agents";
import { getAgent } from "@/core/agents/api";
import type { Agent, AgentQuestion, UpdateAgentRequest } from "@/core/agents";
import { getStoredAuth } from "@/core/auth";
import { useI18n } from "@/core/i18n/hooks";
import { useSkills } from "@/core/skills/hooks";
import { formatDateTime } from "@/core/utils/datetime";
import { desensitize } from "@/lib/desensitize";
import { cn } from "@/lib/utils";
interface AgentCardProps {
agent: Agent;
/** "card" (default) renders the full gallery card; "list" renders a compact
* single-row layout for the list view. All dialogs/actions are shared. */
layout?: "card" | "list";
/** Click the 发布者 line to filter the gallery to that publisher. Receives the
* owner user_id + its desensitized display label. */
onPublisherClick?: (publisher: { id: string; label: string }) => void;
}
interface BadgeItem {
key: string;
node: ReactNode;
}
// Minimum number of skill/tool badges to always render before collapsing the
// remainder into the "+N" chip.
const MIN_VISIBLE_BADGES = 3;
/** Render skill/tool-group badges clamped to at most two rows. Overflow is
* collapsed into a clickable "+N" chip that opens a dialog listing the full
* badge set (the visible rows stay as-is — only the chip is interactive).
*
* Badge widths are variable, so the cutoff is measured rather than assumed: an
* off-screen mirror of the full badge set is laid out at the real container
* width, and we keep only the badges that land within the first two rows
* (reserving one slot for the "+N" chip). A ResizeObserver recomputes when the
* responsive grid changes the card width.
*/
function ClampedBadgeRow({ items }: { items: BadgeItem[] }) {
const measureRef = useRef<HTMLDivElement>(null);
const [visible, setVisible] = useState(items.length);
const [dialogOpen, setDialogOpen] = useState(false);
const sig = items.map((i) => i.key).join("|");
useLayoutEffect(() => {
const el = measureRef.current;
if (!el) return;
const compute = () => {
const kids = Array.from(el.children) as HTMLElement[];
if (kids.length === 0) {
setVisible(0);
return;
}
const top0 = kids[0].offsetTop;
const rowH = kids[0].offsetHeight;
// +2px fudge so the second row's badges (which may sit a hair lower due
// to line-box rounding) are not falsely treated as a third row.
const maxBottom = top0 + rowH * 2 + 2;
let count = 0;
for (const k of kids) {
if (k.offsetTop + k.offsetHeight <= maxBottom) count += 1;
else break;
}
// Reserve one slot for the "+N" chip when anything overflows so the chip
// itself never spills onto a third row.
if (count < kids.length && count > 0) count -= 1;
// Always surface a few badges before collapsing into "+N", even when the
// card is narrow enough that two rows barely fit anything (otherwise a
// skinny column could show just "+N" with no skills at all). Keeps at
// least one badge hidden so the chip still makes sense.
if (count < kids.length) {
count = Math.max(count, Math.min(MIN_VISIBLE_BADGES, kids.length - 1));
}
setVisible(count);
};
compute();
const ro = new ResizeObserver(compute);
ro.observe(el);
return () => ro.disconnect();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [sig]);
const hidden = items.length - visible;
const showChip = hidden > 0;
const shown = items.slice(0, visible);
return (
<div className="relative">
{/* Off-screen full-width mirror used only for measuring row breaks. */}
<div
ref={measureRef}
aria-hidden
className="pointer-events-none invisible absolute inset-x-0 top-0 flex flex-wrap gap-1"
>
{items.map((i) => i.node)}
</div>
<div className="flex flex-wrap gap-1">
{shown.map((i) => i.node)}
{showChip && (
<Badge
variant="secondary"
className="hover:bg-secondary/70 cursor-pointer text-xs"
title="查看全部"
onClick={(e) => {
e.stopPropagation();
setDialogOpen(true);
}}
>
+{hidden}
</Badge>
)}
</div>
<Dialog open={dialogOpen} onOpenChange={setDialogOpen}>
<DialogContent className="sm:max-w-lg">
<DialogHeader>
<DialogTitle>全部技能与工具</DialogTitle>
<DialogDescription>共 {items.length} 项</DialogDescription>
</DialogHeader>
<div className="flex max-h-[60vh] flex-wrap gap-1.5 overflow-y-auto py-1">
{items.map((i) => i.node)}
</div>
</DialogContent>
</Dialog>
</div>
);
}
export function AgentCard({ agent, layout = "card", onPublisherClick }: AgentCardProps) {
const isList = layout === "list";
const { t } = useI18n();
const router = useRouter();
const deleteAgent = useDeleteAgent();
const updateAgent = useUpdateAgent();
const createAgent = useCreateAgent();
const setFeatured = useSetAgentFeatured();
const setPrivate = useSetAgentPrivate();
const toggleFavorite = useToggleAgentFavorite();
const togglePin = useToggleAgentPin();
const { skills, isLoading: isSkillsLoading } = useSkills();
const [deleteOpen, setDeleteOpen] = useState(false);
const [editOpen, setEditOpen] = useState(false);
const [tagPickerOpen, setTagPickerOpen] = useState(false);
const [editName, setEditName] = useState(agent.name);
const [editDescription, setEditDescription] = useState(agent.description ?? "");
const [editSoul, setEditSoul] = useState(agent.soul ?? "");
// Common questions (常用问题) — primary editing now lives in the agent chat
// page's right-hand AgentDetailPanel; this dialog stays as a backup entry.
// Each row has a short title (shown on the chip) and the full prompt sent
// when clicked.
const [editCommonQuestions, setEditCommonQuestions] = useState<AgentQuestion[]>(
() => normalizeAgentQuestions(agent.common_questions),
);
const [editPublished, setEditPublished] = useState(agent.published);
const [editIsPrivate, setEditIsPrivate] = useState(agent.is_private);
const [editSquareId, setEditSquareId] = useState(agent.square_id ?? "");
const [publishPickerOpen, setPublishPickerOpen] = useState(false);
const { data: publishSquares } = usePublishSquares();
const [selectedSkills, setSelectedSkills] = useState<string[]>(
agent.skills ?? [],
);
const [detailSkillName, setDetailSkillName] = useState<string | null>(null);
// The /api/agents list response intentionally omits `soul` (perf optimization
// — SOUL.md is only read on demand). Fetch the detail row when the edit
// dialog opens so the SOUL textarea can be hydrated.
const { agent: agentDetail, isLoading: isAgentDetailLoading } = useAgent(
editOpen ? agent.id : null,
);
const storedAuth = useMemo(() => getStoredAuth(), []);
const currentUserId = storedAuth?.user_id ?? null;
const isAdmin = storedAuth?.system_role === "admin";
const isBuiltin = agent.builtin;
const isOwned =
!isBuiltin && agent.user_id !== null && agent.user_id === currentUserId;
const isFromOthers = !isBuiltin && !isOwned;
// System admins are allowed to edit and delete any agent (built-in or owned
// by another user) so the admin console can manage the full catalog.
// Publish-toggle stays owner-only — built-ins are inherently visible to
// everyone so toggling published is moot.
const canEdit = isOwned || isAdmin;
const canDelete = isOwned || isAdmin;
// Favoriting collects a square agent into "我的"; pointless for one you
// already own, so only offer it on built-in / others' agents.
const canFavorite = !isOwned;
const isFavorite = !!agent.is_favorite;
const isPinned = !!agent.is_pinned;
useEffect(() => {
if (!editOpen) {
return;
}
setEditName(agent.name);
setEditDescription(agent.description ?? "");
setEditPublished(agent.published);
setEditIsPrivate(agent.is_private);
setEditSquareId(agent.square_id ?? "");
setSelectedSkills(agent.skills ?? []);
setEditCommonQuestions(normalizeAgentQuestions(agent.common_questions));
}, [
agent.common_questions,
agent.description,
agent.is_private,
agent.name,
agent.published,
agent.square_id,
agent.skills,
editOpen,
]);
useEffect(() => {
if (!editOpen) {
return;
}
// SOUL.md only ships on the detail endpoint; fall back to whatever the list
// happened to carry so older deployments (or cached objects that still
// include `soul`) keep working.
if (agentDetail) {
setEditSoul(agentDetail.soul ?? "");
setEditCommonQuestions(normalizeAgentQuestions(agentDetail.common_questions));
} else {
setEditSoul(agent.soul ?? "");
}
}, [agent.soul, agentDetail, editOpen]);
function handleChat() {
router.push(`/page/workspace/agents/${agent.id}/chats/new`);
}
async function handleDelete() {
try {
await deleteAgent.mutateAsync(agent.id);
toast.success(t.agents.deleteSuccess);
setDeleteOpen(false);
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleDuplicate() {
if (createAgent.isPending) {
return;
}
try {
// SOUL.md is omitted from the list payload (perf), so fetch the detail
// row to carry the source agent's personality into the copy. Fall back
// to whatever the list happened to include if the detail fetch fails.
let soul = agent.soul ?? "";
try {
const detail = await getAgent(agent.id);
soul = detail.soul ?? soul;
} catch {
// keep the list fallback
}
const created = await createAgent.mutateAsync({
name: `${agent.name} 副本`,
description: agent.description ?? "",
soul,
skills: agent.skills ?? [],
model: agent.model ?? null,
tool_groups: agent.tool_groups ?? null,
// A copy starts as a private, unpublished draft the owner can refine
// before sharing — never inherit the source's published/private state.
published: false,
is_private: false,
});
toast.success(
`已复制为「${desensitize(created.name)}」,可在「我的」中编辑`,
);
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleSaveEdit() {
const trimmedName = editName.trim();
if (!trimmedName) {
toast.error(t.agents.nameStepInvalidError ?? "名称不能为空");
return;
}
if (editIsPrivate && editPublished) {
toast.warning("私密广场与公开发布互斥,请只勾选其一");
return;
}
// Private agents cannot also be published — force the value the
// backend will see, regardless of any stale state in editPublished.
const nextPublished = editIsPrivate ? false : editPublished;
const nextQuestions = editCommonQuestions
.map((q) => ({
title: q.title.trim() || q.prompt.trim(),
prompt: q.prompt.trim() || q.title.trim(),
}))
.filter((q) => q.prompt.length > 0);
// Only send the fields that actually changed: the backend merges partial
// updates (model_fields_set), so e.g. a 常用问题 edit no longer rewrites
// skills/SOUL and saving stays fast.
const baselineQuestions = normalizeAgentQuestions(
agentDetail?.common_questions ?? agent.common_questions,
);
const request: UpdateAgentRequest = {};
if (trimmedName !== agent.name) request.name = trimmedName;
if (editDescription !== (agent.description ?? "")) request.description = editDescription;
if (editSoul !== (agentDetail?.soul ?? agent.soul ?? "")) request.soul = editSoul;
if (nextPublished !== agent.published) request.published = nextPublished;
if (editIsPrivate !== agent.is_private) request.is_private = editIsPrivate;
if ((editSquareId || "") !== (agent.square_id ?? "")) request.square_id = editSquareId;
if (JSON.stringify(selectedSkills) !== JSON.stringify(agent.skills ?? []))
request.skills = selectedSkills;
if (JSON.stringify(nextQuestions) !== JSON.stringify(baselineQuestions))
request.common_questions = nextQuestions;
if (Object.keys(request).length === 0) {
setEditOpen(false);
return;
}
try {
await updateAgent.mutateAsync({ id: agent.id, request });
toast.success("智能体已更新");
setEditOpen(false);
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleTogglePublished() {
// Private and public squares are mutually exclusive — a private agent
// can't simultaneously be published to everyone. Block the toggle
// instead of silently moving the agent between squares.
if (!agent.published && agent.is_private) {
toast.warning("该智能体已加入私密广场,不可发布");
return;
}
// Publishing: prompt for which square to publish into (when any squares are
// configured). Unpublishing: just flip it off.
if (!agent.published && (publishSquares?.squares.length ?? 0) > 0) {
setPublishPickerOpen(true);
return;
}
try {
await updateAgent.mutateAsync({
id: agent.id,
request: { published: !agent.published },
});
toast.success(agent.published ? "已取消发布" : "已发布");
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handlePublishToSquare(squareId: string) {
try {
await updateAgent.mutateAsync({
id: agent.id,
request: { published: true, square_id: squareId },
});
const sqName =
publishSquares?.squares.find((s) => s.id === squareId)?.name ?? "广场";
toast.success(`已发布到「${sqName}」`);
setPublishPickerOpen(false);
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleTogglePrivate() {
const turningOn = !agent.is_private;
try {
if (isOwned) {
// Owners can re-categorize their own agents through the normal update
// endpoint — keeps publish/private edits in one transaction.
await updateAgent.mutateAsync({
id: agent.id,
request: { is_private: turningOn },
});
} else {
// Admins can move any agent (built-in or other users') via the
// dedicated admin endpoint.
await setPrivate.mutateAsync({ id: agent.id, isPrivate: turningOn });
}
toast.success(turningOn ? "已加入私密广场" : "已移出私密广场");
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleToggleFavorite() {
const next = !isFavorite;
try {
await toggleFavorite.mutateAsync({ id: agent.id, favorite: next });
toast.success(next ? "已收藏到「我的」" : "已取消收藏");
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleTogglePin() {
const next = !isPinned;
try {
await togglePin.mutateAsync({ id: agent.id, pinned: next });
toast.success(next ? "已置顶" : "已取消置顶");
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
async function handleToggleFeatured() {
// One-click on/off — ordering is handled by the dedicated 管理 Agent 列表
// dialog. Featured agents get appended to the end on add (Date.now() is a
// safe seed; the manage dialog can rewrite to 0..N-1 later).
const turningOn = agent.featured_order == null;
if (turningOn && !agent.published) {
toast.error("只有已发布的智能体可以加入首页选择器");
return;
}
try {
await setFeatured.mutateAsync({
id: agent.id,
order: turningOn ? Date.now() : null,
});
toast.success(turningOn ? "已加入首页选择器" : "已从首页选择器移除");
} catch (err) {
toast.error(err instanceof Error ? err.message : String(err));
}
}
const enabledSkills = useMemo(
() => skills.filter((skill) => skill.enabled),
[skills],
);
// Status badges (内置 / 我的 / 来自他人 / 已发布 / 私密 / 首页推荐) — shared by
// both the card header and the compact list row.
const statusBadges = (
<>
{isBuiltin && (
<Badge variant="secondary" className="text-xs">
内置
</Badge>
)}
{isOwned && (
<Badge
variant="default"
className="bg-emerald-500/15 text-emerald-700 hover:bg-emerald-500/15 dark:text-emerald-300 text-xs"
>
我的
</Badge>
)}
{isFromOthers && (
<Badge
variant="outline"
className="border-blue-500/30 text-blue-700 dark:text-blue-300 text-xs"
title={agent.user_id ? `来自用户 ${agent.user_id}` : "已发布"}
>
来自他人
</Badge>
)}
{(isOwned || isAdmin) && !isBuiltin && agent.published && !agent.is_private && (
<Badge
variant="outline"
className="border-sky-500/30 text-sky-700 dark:text-sky-300 text-xs"
title="该智能体已对所有用户可见"
>
<GlobeIcon className="size-3" />
已发布
</Badge>
)}
{(isOwned || isAdmin) && !isBuiltin && !agent.published && !agent.is_private && (
<Badge
variant="outline"
className="border-zinc-400/40 text-zinc-500 dark:text-zinc-400 text-xs"
title="该智能体尚未发布,仅所有者可见"
>
<EyeOffIcon className="size-3" />
未发布
</Badge>
)}
{agent.is_private && (
<Badge
variant="outline"
className="border-purple-500/30 text-purple-700 dark:text-purple-300 text-xs"
title="该智能体位于私密广场,需要密码才能查看"
>
<ShieldIcon className="size-3" />
私密
</Badge>
)}
{agent.featured_order != null && (
<Badge
variant="outline"
className="border-amber-500/40 text-amber-700 dark:text-amber-300 text-xs"
title="已加入首页选择器"
>
<SparklesIcon className="size-3" />
首页推荐
</Badge>
)}
</>
);
// 发布者(仅自定义/已发布的智能体显示;内置无 owner 不显示)。点击可按发布者筛选。
const publisherLabel = agent.owner_username
? desensitize(agent.owner_username)
: "";
const canFilterByPublisher =
!isBuiltin && !!agent.owner_username && !!agent.user_id && !!onPublisherClick;
const publisherNode =
!isBuiltin && agent.owner_username ? (
<button
type="button"
disabled={!canFilterByPublisher}
onClick={(e) => {
if (!canFilterByPublisher) return;
e.stopPropagation();
onPublisherClick!({ id: agent.user_id!, label: publisherLabel });
}}
className={cn(
"text-muted-foreground flex max-w-full items-center gap-1 text-sm font-medium",
canFilterByPublisher &&
"hover:text-primary cursor-pointer transition-colors hover:underline",
)}
title={
canFilterByPublisher
? `点击筛选发布者:${publisherLabel}`
: `发布者:${publisherLabel}`
}
>
<UserIcon className="size-3.5 shrink-0" />
<span className="truncate">发布者:{publisherLabel}</span>
</button>
) : null;
const createdAtText = formatDateTime(agent.created_at);
const createdAtNode = createdAtText ? (
<div
className="text-muted-foreground flex max-w-full items-center gap-1 text-xs"
title={`创建时间:${createdAtText}`}
>
<ClockIcon className="size-3.5 shrink-0" />
<span className="truncate">创建时间:{createdAtText}</span>
</div>
) : null;
// 技能英文名 → 中文名映射,用于把智能体的技能徽章显示为中文(agent.skills 只存英文名)。
const skillNameZhMap = useMemo(() => {
const map = new Map<string, string>();
for (const s of skills) {
if (s.name_zh?.trim()) map.set(s.name, s.name_zh.trim());
}
return map;
}, [skills]);
const skillBadgeItems = [
...(agent.tool_groups ?? []).map((group) => ({
key: `tg:${group}`,
node: (
<Badge key={`tg:${group}`} variant="outline" className="text-xs">
{desensitize(group)}
</Badge>
),
})),
...(agent.skills ?? []).map((skill) => ({
key: `sk:${skill}`,
node: (
<Badge
key={`sk:${skill}`}
variant="secondary"
className="hover:bg-secondary/70 cursor-pointer text-xs"
title={t.settings.skills.viewDetailAction}
onClick={(e) => {
e.stopPropagation();
setDetailSkillName(skill);
}}
>
{skillNameZhMap.get(skill) ?? desensitize(skill)}
</Badge>
),
})),
];
const hasSkillsOrTools =
(agent.tool_groups?.length ?? agent.skills?.length ?? 0) > 0;
const showActionRow =
canEdit || canDelete || isOwned || isAdmin || canFavorite;
// The icon action buttons, shared by both layouts.
const actionButtons = (
<>
{canFavorite && (
<Button
size="icon"
variant="ghost"
className={cn(
"h-8 w-8 shrink-0",
!isList && "mr-auto",
isFavorite && "text-amber-500 hover:text-amber-600",
)}
onClick={() => void handleToggleFavorite()}
disabled={toggleFavorite.isPending}
title={isFavorite ? "取消收藏" : "收藏到「我的」"}
>
<StarIcon
className={cn("h-3.5 w-3.5", isFavorite && "fill-current")}
/>
</Button>
)}
<Button
size="icon"
variant="ghost"
className={cn(
"h-8 w-8 shrink-0",
isPinned && "text-emerald-600 hover:text-emerald-700",
!isList && !canFavorite && "mr-auto",
)}
onClick={() => void handleTogglePin()}
disabled={togglePin.isPending}
title={isPinned ? "取消置顶" : "置顶"}
>
<PinIcon className={cn("h-3.5 w-3.5", isPinned && "fill-current")} />
</Button>
{isAdmin && (
<Button
size="icon"
variant="ghost"
className={cn(
"h-8 w-8 shrink-0",
agent.featured_order != null &&
"text-amber-600 hover:text-amber-700",
)}
onClick={() => void handleToggleFeatured()}
disabled={setFeatured.isPending}
title={
agent.featured_order != null
? "从首页选择器移除"
: "加入首页选择器"
}
>
<SparklesIcon className="h-3.5 w-3.5" />
</Button>
)}
<Button
size="icon"
variant="ghost"
className="h-8 w-8 shrink-0"
onClick={() => setTagPickerOpen(true)}
title={t.adminTags.manageTags}
>
<TagsIcon className="h-3.5 w-3.5" />
</Button>
{isOwned && (
<Button
size="icon"
variant="ghost"
className="h-8 w-8 shrink-0"
onClick={() => void handleTogglePublished()}
disabled={updateAgent.isPending}
title={agent.published ? "取消发布" : "发布"}
>
{agent.published ? (
<LockIcon className="h-3.5 w-3.5" />
) : (
<GlobeIcon className="h-3.5 w-3.5" />
)}
</Button>
)}
{(isOwned || isAdmin) && (
<Button
size="icon"
variant="ghost"
className={cn(
"h-8 w-8 shrink-0",
agent.is_private && "text-purple-600 hover:text-purple-700",
)}
onClick={() => void handleTogglePrivate()}
disabled={updateAgent.isPending || setPrivate.isPending}
title={agent.is_private ? "移出私密广场" : "放入私密广场"}
>
<ShieldIcon className="h-3.5 w-3.5" />
</Button>
)}
<Button
size="icon"
variant="ghost"
className="h-8 w-8 shrink-0"
onClick={() => void handleDuplicate()}
disabled={createAgent.isPending}
title="复制为新智能体"
>
<CopyIcon className="h-3.5 w-3.5" />
</Button>
{canEdit && (
<Button
size="icon"
variant="ghost"
className="h-8 w-8 shrink-0"
onClick={() => setEditOpen(true)}
title="编辑智能体"
>
<SquarePenIcon className="h-3.5 w-3.5" />
</Button>
)}
{canDelete && (
<Button
size="icon"
variant="ghost"
className="text-destructive hover:text-destructive h-8 w-8 shrink-0"
onClick={() => setDeleteOpen(true)}
title={t.agents.delete}
>
<Trash2Icon className="h-3.5 w-3.5" />
</Button>
)}
</>
);
const chatButton = (
<Button
size="sm"
className={cn(isList ? "shrink-0" : "w-full")}
onClick={handleChat}
>
<MessageSquareIcon className="mr-1.5 h-3.5 w-3.5" />
{t.agents.chat}
</Button>
);
const cardLayout = (
<Card className="group flex min-w-0 flex-col transition-shadow hover:shadow-md">
<CardHeader className="min-w-0 pb-2">
<div className="flex min-w-0 items-start justify-between gap-2">
<div className="flex min-w-0 flex-1 items-center gap-2 overflow-hidden">
<div className="bg-primary/10 text-primary flex h-9 w-9 shrink-0 items-center justify-center rounded-lg">
<BotIcon className="h-5 w-5" />
</div>
<div className="min-w-0 flex-1 overflow-hidden">
<CardTitle
className="block w-full min-w-0 overflow-hidden text-base text-ellipsis whitespace-nowrap"
title={desensitize(agent.name)}
>
{desensitize(agent.name)}
</CardTitle>
{agent.model && (
<Badge variant="secondary" className="mt-0.5 text-xs">
{desensitize(agent.model)}
</Badge>
)}
</div>
</div>
<div className="flex shrink-0 flex-wrap items-center justify-end gap-1">
{statusBadges}
</div>
</div>
{agent.description && (
<CardDescription className="mt-2 line-clamp-2 text-sm">
{desensitize(agent.description)}
</CardDescription>
)}
{publisherNode && <div className="mt-2">{publisherNode}</div>}
{createdAtNode && <div className="mt-1">{createdAtNode}</div>}
</CardHeader>
{(agent.tags?.length ?? 0) > 0 && (
<CardContent className="pt-0 pb-2">
<TagChipList tags={agent.tags!} />
</CardContent>
)}
{hasSkillsOrTools && (
<CardContent className="pt-0 pb-2">
<ClampedBadgeRow items={skillBadgeItems} />
</CardContent>
)}
<CardFooter className="mt-auto flex flex-col items-stretch gap-2 pt-2">
{showActionRow && (
<div className="flex flex-wrap items-center justify-end gap-1">
{actionButtons}
</div>
)}
{chatButton}
</CardFooter>
</Card>
);
const listLayout = (
<div className="group flex min-w-0 items-center gap-3 rounded-lg border p-2.5 transition-shadow hover:shadow-sm dark:border-[#213D5E] dark:bg-[#02244C]">
<div className="bg-primary/10 text-primary flex h-9 w-9 shrink-0 items-center justify-center rounded-lg">
<BotIcon className="h-5 w-5" />
</div>
<div className="min-w-0 flex-1 overflow-hidden">
<div className="flex min-w-0 items-center gap-2">
<span
className="min-w-0 truncate text-sm font-medium"
title={desensitize(agent.name)}
>
{desensitize(agent.name)}
</span>
<div className="flex shrink-0 items-center gap-1">{statusBadges}</div>
</div>
{agent.description && (
<p className="text-muted-foreground mt-0.5 truncate text-xs">
{desensitize(agent.description)}
</p>
)}
{publisherNode && <div className="mt-0.5">{publisherNode}</div>}
{createdAtNode && <div className="mt-0.5">{createdAtNode}</div>}
</div>
<div className="flex shrink-0 items-center gap-1">
{showActionRow && actionButtons}
{chatButton}
</div>
</div>
);
return (
<>
{isList ? listLayout : cardLayout}
<Dialog open={editOpen} onOpenChange={setEditOpen}>
<DialogContent className="max-h-[85vh] overflow-y-auto sm:max-w-2xl">
<DialogHeader>
<DialogTitle>编辑智能体:{desensitize(agent.name)}</DialogTitle>
<DialogDescription>
可以修改名称、描述、技能白名单、SOUL 内容、常用问题与发布状态。
</DialogDescription>
</DialogHeader>
<div className="space-y-4 py-2">
<div className="space-y-2">
<label className="text-sm font-medium">名称</label>
<Input
value={editName}
onChange={(e) => setEditName(e.target.value)}
placeholder="输入智能体名称(允许中文)"
/>
</div>
<div className="space-y-2">
<label className="text-sm font-medium">描述</label>
<Textarea
value={editDescription}
onChange={(e) => setEditDescription(e.target.value)}
placeholder="输入智能体描述"
className="min-h-20"
/>
</div>
<div className="space-y-2">
<div className="flex items-center justify-between">
<label className="text-sm font-medium">技能白名单</label>
<span className="text-muted-foreground text-xs">
已选 {selectedSkills.length} 个
</span>
</div>
<SkillTransferSelector
skills={enabledSkills}
selected={selectedSkills}
onChange={setSelectedSkills}
isLoading={isSkillsLoading}
onViewDetail={setDetailSkillName}
/>
<p className="text-muted-foreground text-xs">
不选任何技能会保存为无技能(skills = [])。
</p>
</div>
<div className="space-y-2">
<label className="text-sm font-medium">SOUL</label>
<Textarea
value={editSoul ?? ""}
onChange={(e) => setEditSoul(e.target.value)}
placeholder={
isAgentDetailLoading && !agentDetail
? "正在加载 SOUL.md..."
: "输入 SOUL.md 内容"
}
className="max-h-[45vh] min-h-48 resize-y font-mono text-xs"
/>
</div>
<div className="space-y-2">
<label className="text-sm font-medium">常用问题</label>
<p className="text-muted-foreground text-xs">
这些问题会在该智能体的首页与简介栏作为推荐问题展示,点击即可一键提问。
</p>
<AgentQuestionEditor
value={editCommonQuestions}
onChange={setEditCommonQuestions}
/>
</div>
<div className="flex items-center justify-between rounded-md border p-3">
<div>
<p className="text-sm font-medium">公开发布</p>
<p className="text-muted-foreground text-xs">
{editIsPrivate
? "已加入私密广场,不可发布;请先关闭私密广场。"
: "打开后,该智能体对所有用户可见。"}
</p>
</div>
<Switch
checked={editPublished && !editIsPrivate}
disabled={editIsPrivate}
onCheckedChange={(v) => {
if (editIsPrivate) {
toast.warning("该智能体已加入私密广场,不可发布");
return;
}
setEditPublished(v);
}}
/>
</div>
{editPublished && !editIsPrivate && (publishSquares?.squares.length ?? 0) > 0 && (
<div className="flex items-center justify-between rounded-md border p-3">
<div>
<p className="text-sm font-medium">发布广场</p>
<p className="text-muted-foreground text-xs">
选择发布到哪个广场;不选则归入默认广场。每个智能体只能归属一个广场。
</p>
</div>
<Select
value={editSquareId || publishSquares?.default_square_id || ""}
onValueChange={setEditSquareId}
>
<SelectTrigger className="h-9 w-44 text-sm">
<SelectValue placeholder="默认广场" />
</SelectTrigger>
<SelectContent position="popper">
{publishSquares?.squares.map((sq) => (
<SelectItem key={sq.id} value={sq.id}>
{sq.name}
{sq.id === publishSquares?.default_square_id ? "(默认)" : ""}
</SelectItem>
))}
</SelectContent>
</Select>
</div>
)}
<div className="flex items-center justify-between rounded-md border p-3">
<div>
<p className="text-sm font-medium">加入私密广场</p>
<p className="text-muted-foreground text-xs">
打开后,该智能体仅在私密广场显示,需输入密码才能查看;与「公开发布」互斥。
</p>
</div>
<Switch
checked={editIsPrivate}
onCheckedChange={(v) => {
setEditIsPrivate(v);
if (v) {
// Mutual-exclusion: switching the agent into the private
// square automatically clears the public-publish flag so
// the user can't end up with a half-and-half state.
setEditPublished(false);
}
}}
/>
</div>
</div>
<DialogFooter>
<Button
variant="outline"
onClick={() => setEditOpen(false)}
disabled={updateAgent.isPending}
>
{t.common.cancel}
</Button>
<Button onClick={handleSaveEdit} disabled={updateAgent.isPending}>
{updateAgent.isPending ? t.common.loading : "保存修改"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
{/* Delete Confirm */}
<Dialog open={deleteOpen} onOpenChange={setDeleteOpen}>
<DialogContent>
<DialogHeader>
<DialogTitle>{t.agents.delete}</DialogTitle>
<DialogDescription>{t.agents.deleteConfirm}</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button
variant="outline"
onClick={() => setDeleteOpen(false)}
disabled={deleteAgent.isPending}
>
{t.common.cancel}
</Button>
<Button
variant="destructive"
onClick={handleDelete}
disabled={deleteAgent.isPending}
>
{deleteAgent.isPending ? t.common.loading : t.common.delete}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
<TagPickerDialog
open={tagPickerOpen}
onOpenChange={setTagPickerOpen}
targetType="agent"
targetId={agent.id}
currentTags={agent.tags ?? []}
/>
<SkillDetailDialog
skillName={detailSkillName}
open={detailSkillName !== null}
onOpenChange={(o) => {
if (!o) setDetailSkillName(null);
}}
/>
<PublishSquarePickerDialog
open={publishPickerOpen}
onOpenChange={setPublishPickerOpen}
squares={publishSquares?.squares ?? []}
defaultSquareId={agent.square_id || publishSquares?.default_square_id}
loading={updateAgent.isPending}
onConfirm={(squareId) => void handlePublishToSquare(squareId)}
description="请选择要把该智能体发布到哪个广场。每个智能体只能归属一个广场,不会重复出现。"
/>
</>
);
}