Files
deerflow-code/frontend-web/src/open-canvas/components/layout/CanvasShell.tsx
T
2026-05-16 22:00:34 +08:00

54 lines
1.7 KiB
TypeScript

import { useEffect } from "react";
import { getCanvasThread } from "../../api/threads";
import { useCanvasGraphContext } from "../../contexts/CanvasGraphContext";
import { useCanvasThreadContext } from "../../contexts/CanvasThreadContext";
import { TooltipProvider } from "@/components/ui/tooltip";
import { CanvasHeader } from "./CanvasHeader";
import { CanvasResizableLayout } from "./CanvasResizableLayout";
export function CanvasShell() {
const { threadId, setThreadId } = useCanvasThreadContext();
const { setMessages, setArtifact } = useCanvasGraphContext();
// Load existing thread state when navigating to a saved thread.
// If the thread doesn't exist in the backend (e.g. pre-generated UUID from
// CanvasHomePage or stale URL after a DB reset), clear threadId so that
// the next sendMessage call creates a fresh thread instead of hitting 404.
useEffect(() => {
if (!threadId) return;
let cancelled = false;
getCanvasThread(threadId)
.then((values) => {
if (cancelled) return;
if (!values) {
setThreadId(null);
return;
}
if (values.messages?.length) {
setMessages(values.messages);
}
if (values.artifact) {
setArtifact(values.artifact);
}
})
.catch((err) => {
console.error("[canvas] failed to load thread state:", err);
});
return () => {
cancelled = true;
};
}, [threadId, setMessages, setArtifact, setThreadId]);
return (
<TooltipProvider delayDuration={300}>
<div className="h-full flex flex-col overflow-hidden bg-background">
<CanvasHeader />
<CanvasResizableLayout />
</div>
</TooltipProvider>
);
}