feat: add unified strategy project workflow
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67d12929fc
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@@ -2,6 +2,9 @@ import { useEffect, useMemo, useState } from "react";
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import { Bot, Check, LoaderCircle, Save, Sparkles } from "lucide-react";
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import { toast } from "sonner";
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import { SkillTransferSelector } from "@/components/workspace/agents/skill-transfer-selector";
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import { ModelNameSelect } from "@/components/workspace/model-name-select";
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import { SkillDetailDialog } from "@/components/workspace/skills/skill-detail-dialog";
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import { Badge } from "@/components/ui/badge";
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import { Button } from "@/components/ui/button";
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import {
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@@ -15,6 +18,7 @@ import {
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import { Textarea } from "@/components/ui/textarea";
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import { getAgent, updateAgent } from "@/core/agents/api";
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import type { Agent } from "@/core/agents/types";
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import { useAllSkillsAdmin } from "@/core/skills/hooks";
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import { cn } from "@/lib/utils";
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import { STRATEGY_AGENT_ROLES } from "./constants";
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@@ -24,15 +28,33 @@ interface AgentConfigDialogProps {
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onOpenChange: (open: boolean) => void;
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}
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function parseSkills(value: string): string[] {
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return [...new Set(value.split(/[,,\n]/).map((item) => item.trim()).filter(Boolean))];
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interface AgentConfigDraft {
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soul: string;
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model: string | null;
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skills: string[];
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}
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function normalizeSkills(skills: string[]) {
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return [...new Set(skills)].sort((left, right) => left.localeCompare(right));
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}
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function sameSkills(left: string[], right: string[]) {
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const normalizedLeft = normalizeSkills(left);
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const normalizedRight = normalizeSkills(right);
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return (
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normalizedLeft.length === normalizedRight.length &&
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normalizedLeft.every((skill, index) => skill === normalizedRight[index])
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);
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}
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export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps) {
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const [selectedId, setSelectedId] = useState<string>(STRATEGY_AGENT_ROLES[0].id);
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const [agent, setAgent] = useState<Agent | null>(null);
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const [soul, setSoul] = useState("");
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const [skillsText, setSkillsText] = useState("");
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const [model, setModel] = useState<string | null>(null);
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const [selectedSkills, setSelectedSkills] = useState<string[]>([]);
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const [savedDraft, setSavedDraft] = useState<AgentConfigDraft | null>(null);
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const [detailSkillName, setDetailSkillName] = useState<string | null>(null);
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const [loading, setLoading] = useState(false);
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const [saving, setSaving] = useState(false);
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const [error, setError] = useState("");
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@@ -41,6 +63,31 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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() => STRATEGY_AGENT_ROLES.find((role) => role.id === selectedId)!,
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[selectedId],
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);
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const {
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skills,
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isLoading: isSkillsLoading,
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error: skillsError,
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} = useAllSkillsAdmin(open);
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const selectableSkills = useMemo(
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() =>
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skills.filter((skill) => {
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const globallyAvailable =
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Boolean(skill.builtin) || Boolean(skill.published);
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return (
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skill.enabled &&
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(skill.state ?? "active") === "active" &&
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globallyAvailable
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);
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}),
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[skills],
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);
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const dirty = Boolean(
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agent &&
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savedDraft &&
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(soul !== savedDraft.soul ||
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model !== savedDraft.model ||
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!sameSkills(selectedSkills, savedDraft.skills)),
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);
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useEffect(() => {
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if (!open || !selectedId) return;
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@@ -48,12 +95,20 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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setLoading(true);
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setError("");
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setAgent(null);
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setSavedDraft(null);
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void getAgent(selectedId)
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.then((data) => {
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if (!active) return;
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setAgent(data);
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setSoul(data.soul ?? "");
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setSkillsText((data.skills ?? []).join("\n"));
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const nextDraft = {
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soul: data.soul ?? "",
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model: data.model ?? null,
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skills: data.skills ?? [],
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};
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setSoul(nextDraft.soul);
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setModel(nextDraft.model);
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setSelectedSkills(nextDraft.skills);
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setSavedDraft(nextDraft);
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})
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.catch((reason: unknown) => {
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if (!active) return;
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@@ -77,11 +132,18 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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try {
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const updated = await updateAgent(agent.id, {
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soul: soul.trim(),
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skills: parseSkills(skillsText),
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model,
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skills: selectedSkills,
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});
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setAgent(updated);
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setSoul(updated.soul ?? "");
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setSkillsText((updated.skills ?? []).join("\n"));
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setModel(updated.model ?? null);
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setSelectedSkills(updated.skills ?? []);
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setSavedDraft({
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soul: updated.soul ?? "",
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model: updated.model ?? null,
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skills: updated.skills ?? [],
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});
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toast.success(`${updated.name} 配置已保存`);
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} catch (reason) {
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toast.error(reason instanceof Error ? reason.message : "保存失败");
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@@ -90,8 +152,21 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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}
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};
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const confirmDiscardChanges = () =>
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!dirty || window.confirm("当前智能体配置尚未保存,确定放弃这些修改吗?");
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const selectRole = (roleId: string) => {
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if (roleId === selectedId || saving || !confirmDiscardChanges()) return;
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setSelectedId(roleId);
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};
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const handleOpenChange = (nextOpen: boolean) => {
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if (!nextOpen && (saving || !confirmDiscardChanges())) return;
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onOpenChange(nextOpen);
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};
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return (
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<Dialog open={open} onOpenChange={onOpenChange}>
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<Dialog open={open} onOpenChange={handleOpenChange}>
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<DialogContent className="h-[min(780px,calc(100vh-48px))] max-w-[1080px] grid-rows-[auto_minmax(0,1fr)_auto] gap-0 overflow-hidden p-0 sm:max-w-[1080px]">
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<DialogHeader className="border-b px-6 py-5 dark:border-[#173d68]">
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<DialogTitle className="flex items-center gap-2">
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@@ -99,7 +174,7 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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策略智能体配置
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</DialogTitle>
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<DialogDescription>
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每个流程角色对应一个默认智能体。管理员可修改 SOUL 和技能;保存后下一次运行即生效。
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这是全局统一配置,不属于某一个项目。管理员保存后,所有策略项目下一次运行都会使用这里的模型、SOUL 和技能。
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</DialogDescription>
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</DialogHeader>
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@@ -116,7 +191,7 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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key={role.id}
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type="button"
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disabled={saving}
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onClick={() => setSelectedId(role.id)}
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onClick={() => selectRole(role.id)}
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className={cn(
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"w-full rounded-lg border px-3 py-3 text-left transition-colors disabled:cursor-not-allowed disabled:opacity-60",
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selected
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@@ -160,15 +235,22 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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</div>
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) : agent ? (
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<div className="space-y-5">
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<div className="grid grid-cols-2 gap-3 rounded-lg border bg-muted/20 p-3 text-sm dark:border-[#173d68] dark:bg-[#031b38]">
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<div className="grid grid-cols-[minmax(0,1fr)_minmax(220px,0.9fr)] gap-3 rounded-lg border bg-muted/20 p-3 text-sm dark:border-[#173d68] dark:bg-[#031b38]">
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<div>
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<span className="text-xs text-muted-foreground">当前名称</span>
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<div className="mt-1 font-medium">{agent.name}</div>
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</div>
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<div>
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<label className="block">
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<span className="text-xs text-muted-foreground">运行模型</span>
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<div className="mt-1 font-medium">{agent.model || "使用系统默认模型"}</div>
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</div>
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<ModelNameSelect
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value={model}
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onChange={setModel}
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disabled={saving}
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defaultLabel="使用系统默认模型"
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title="选择该全局智能体运行时使用的大模型;未指定时使用系统默认模型"
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triggerClassName="mt-1 w-full bg-background"
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/>
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</label>
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</div>
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<label className="block">
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@@ -179,40 +261,52 @@ export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps
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value={soul}
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disabled={saving}
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onChange={(event) => setSoul(event.target.value)}
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className="min-h-[300px] resize-y font-mono text-xs leading-6"
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className="min-h-[220px] resize-y font-mono text-xs leading-6"
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placeholder="定义智能体的角色、分析方法、边界和输出要求…"
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/>
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</label>
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<label className="block">
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<span className="mb-2 block text-sm font-medium">技能</span>
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<Textarea
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value={skillsText}
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disabled={saving}
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onChange={(event) => setSkillsText(event.target.value)}
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placeholder="多个技能可用逗号分隔"
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rows={3}
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className="resize-y text-sm"
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/>
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<p className="mt-1.5 text-xs text-muted-foreground">
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可用逗号、中文逗号或换行分隔;留空表示不绑定专用技能。
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<div className="space-y-2">
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<div className="flex items-center justify-between gap-3">
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<span className="text-sm font-medium">技能库选择</span>
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<Badge variant="secondary">已选 {selectedSkills.length} 个</Badge>
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</div>
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<p className="text-xs leading-5 text-muted-foreground">
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从系统技能库勾选该智能体可使用的技能;这里保存的是全局白名单,不接受手工输入技能名。
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</p>
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</label>
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<SkillTransferSelector
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skills={selectableSkills}
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selected={selectedSkills}
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onChange={setSelectedSkills}
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isLoading={isSkillsLoading}
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onViewDetail={setDetailSkillName}
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/>
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{skillsError ? (
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<p className="text-xs text-destructive">技能库加载失败,请稍后重试。</p>
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) : null}
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</div>
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</div>
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) : null}
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</div>
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</div>
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<DialogFooter className="border-t px-6 py-4 dark:border-[#173d68]">
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<Button variant="outline" onClick={() => onOpenChange(false)}>
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<Button variant="outline" disabled={saving} onClick={() => handleOpenChange(false)}>
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关闭
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</Button>
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<Button disabled={!agent || loading || saving} onClick={() => void save()}>
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<Button disabled={!agent || loading || saving || isSkillsLoading} onClick={() => void save()}>
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{saving ? <LoaderCircle className="animate-spin" /> : <Save />}
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保存当前智能体
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</Button>
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</DialogFooter>
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</DialogContent>
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<SkillDetailDialog
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skillName={detailSkillName}
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open={detailSkillName !== null}
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onOpenChange={(nextOpen) => {
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if (!nextOpen) setDetailSkillName(null);
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}}
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/>
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</Dialog>
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);
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}
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