feat(skills,knowledge): 中文名补全与知识库沉淀支持可选大模型并明确大模型报错
技能中文名: - 单个「AI 生成」与「一键补充中文名」均可在请求体 model_name 选择大模型 - 一键补充改为仅管理员开放 - _generate_skill_name_zh 在模型自身失败(构建/超时/API 报错)时抛 SkillNameZhModelError,与模型返回无效名称区分;单个接口返回 502「大模型报错,无法补全技能中文名」,批量在 model_error 中带回代表性报错 知识库沉淀: - 对话保存到知识库 / 批量导入均新增可选 model_name(透传至 capture_thread → extract_thread_llm_multi) - 批量返回 llm_fallback 计数;模型异常时仍按既有逻辑回退规则抽取并落草稿, 前端明确提示「已改用规则抽取」(保存按钮保持后台异步) 前端新增 components/workspace/model-name-select.tsx 复用下拉(默认=系统配置模型) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -57,6 +57,7 @@ import {
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import { Input } from "@/components/ui/input";
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select";
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import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
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import { ModelNameSelect } from "@/components/workspace/model-name-select";
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import { SkillDetailDialog } from "@/components/workspace/skills/skill-detail-dialog";
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import { TagChipList } from "@/components/workspace/tags/tag-chip";
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import { TagPickerDialog } from "@/components/workspace/tags/tag-picker-dialog";
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@@ -163,6 +164,8 @@ function SkillSettingsList({ onClose }: { onClose?: () => void }) {
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const [viewMode, setViewMode] = useViewMode("skill");
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const reconcileMutation = useReconcileCustomSkills();
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const fillNamesMutation = useGenerateMissingSkillNameZh();
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// Optional model override for the admin "一键补充中文名" action (null = default).
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const [fillModel, setFillModel] = useState<string | null>(null);
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// Name + tag filtering is resolved server-side via the /api/skills query.
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const { skills, isLoading, error } = useSkills({ search, tagIds, sort });
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@@ -249,13 +252,18 @@ function SkillSettingsList({ onClose }: { onClose?: () => void }) {
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const handleFillNames = async () => {
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try {
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const result = await fillNamesMutation.mutateAsync();
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const result = await fillNamesMutation.mutateAsync(fillModel);
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const okCount = result.generated.length;
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const failCount = result.failed.length;
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if (okCount === 0 && failCount === 0) {
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toast.info("所有技能均已配置中文名称");
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} else if (failCount === 0) {
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toast.success(`已为 ${okCount} 个技能补充中文名称`);
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} else if (result.model_error) {
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// Failures came from the model itself — say so explicitly.
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toast.warning(
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`已补充 ${okCount} 个,${failCount} 个因大模型报错失败:${result.model_error}`,
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);
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} else {
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toast.warning(`已补充 ${okCount} 个,${failCount} 个生成失败,可稍后重试或手动填写`);
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}
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@@ -354,24 +362,37 @@ function SkillSettingsList({ onClose }: { onClose?: () => void }) {
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? t.settings.skills.rescanSkillsRunning
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: t.settings.skills.rescanSkills}
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</Button>
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<Button
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size="sm"
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variant="outline"
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className="gap-1.5 border-violet-300 bg-violet-50 font-medium text-violet-700 hover:bg-violet-100 hover:text-violet-800 dark:border-violet-500/40 dark:bg-violet-500/15 dark:text-violet-300 dark:hover:bg-violet-500/25"
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onClick={() => void handleFillNames()}
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disabled={
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fillNamesMutation.isPending ||
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env.NEXT_PUBLIC_STATIC_WEBSITE_ONLY === "true"
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}
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title="用大模型为所有尚未配置中文名称的技能自动生成中文名"
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>
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{fillNamesMutation.isPending ? (
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<Loader2 className="size-4 animate-spin" />
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) : (
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<SparklesIcon className="size-4" />
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)}
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{fillNamesMutation.isPending ? "补充中…" : "一键补充中文名"}
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</Button>
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{isAdmin && (
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<>
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<ModelNameSelect
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value={fillModel}
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onChange={setFillModel}
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disabled={
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fillNamesMutation.isPending ||
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env.NEXT_PUBLIC_STATIC_WEBSITE_ONLY === "true"
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}
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triggerClassName="h-8 w-[9.5rem]"
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/>
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<Button
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size="sm"
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variant="outline"
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className="gap-1.5 border-violet-300 bg-violet-50 font-medium text-violet-700 hover:bg-violet-100 hover:text-violet-800 dark:border-violet-500/40 dark:bg-violet-500/15 dark:text-violet-300 dark:hover:bg-violet-500/25"
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onClick={() => void handleFillNames()}
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disabled={
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fillNamesMutation.isPending ||
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env.NEXT_PUBLIC_STATIC_WEBSITE_ONLY === "true"
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}
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title="用所选大模型为所有尚未配置中文名称的技能自动生成中文名(仅管理员)"
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>
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{fillNamesMutation.isPending ? (
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<Loader2 className="size-4 animate-spin" />
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) : (
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<SparklesIcon className="size-4" />
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)}
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{fillNamesMutation.isPending ? "补充中…" : "一键补充中文名"}
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</Button>
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</>
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)}
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<Button
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size="sm"
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variant="outline"
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