feat: add strategy selection workbench

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Administrator committed 2026-09-09 01:08:11 +08:00
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import { useEffect, useMemo, useState } from "react";
import { Bot, Check, LoaderCircle, Save, Sparkles } from "lucide-react";
import { toast } from "sonner";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Textarea } from "@/components/ui/textarea";
import { getAgent, updateAgent } from "@/core/agents/api";
import type { Agent } from "@/core/agents/types";
import { cn } from "@/lib/utils";
import { STRATEGY_AGENT_ROLES } from "./constants";
interface AgentConfigDialogProps {
open: boolean;
onOpenChange: (open: boolean) => void;
}
function parseSkills(value: string): string[] {
return [...new Set(value.split(/[,,\n]/).map((item) => item.trim()).filter(Boolean))];
}
export function AgentConfigDialog({ open, onOpenChange }: AgentConfigDialogProps) {
const [selectedId, setSelectedId] = useState<string>(STRATEGY_AGENT_ROLES[0].id);
const [agent, setAgent] = useState<Agent | null>(null);
const [soul, setSoul] = useState("");
const [skillsText, setSkillsText] = useState("");
const [loading, setLoading] = useState(false);
const [saving, setSaving] = useState(false);
const [error, setError] = useState("");
const selectedRole = useMemo(
() => STRATEGY_AGENT_ROLES.find((role) => role.id === selectedId)!,
[selectedId],
);
useEffect(() => {
if (!open || !selectedId) return;
let active = true;
setLoading(true);
setError("");
setAgent(null);
void getAgent(selectedId)
.then((data) => {
if (!active) return;
setAgent(data);
setSoul(data.soul ?? "");
setSkillsText((data.skills ?? []).join("\n"));
})
.catch((reason: unknown) => {
if (!active) return;
setError(
reason instanceof Error
? reason.message
: "智能体配置加载失败,请确认后端已完成默认配置初始化。",
);
})
.finally(() => {
if (active) setLoading(false);
});
return () => {
active = false;
};
}, [open, selectedId]);
const save = async () => {
if (!agent) return;
setSaving(true);
try {
const updated = await updateAgent(agent.id, {
soul: soul.trim(),
skills: parseSkills(skillsText),
});
setAgent(updated);
setSoul(updated.soul ?? "");
setSkillsText((updated.skills ?? []).join("\n"));
toast.success(`${updated.name} 配置已保存`);
} catch (reason) {
toast.error(reason instanceof Error ? reason.message : "保存失败");
} finally {
setSaving(false);
}
};
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="h-[min(780px,calc(100vh-48px))] max-w-[1080px] grid-rows-[auto_minmax(0,1fr)_auto] gap-0 overflow-hidden p-0 sm:max-w-[1080px]">
<DialogHeader className="border-b px-6 py-5 dark:border-[#173d68]">
<DialogTitle className="flex items-center gap-2">
<Bot className="size-5 text-primary" />
策略智能体配置
</DialogTitle>
<DialogDescription>
每个流程角色对应一个默认智能体。管理员可修改 SOUL 和技能;保存后下一次运行即生效。
</DialogDescription>
</DialogHeader>
<div className="grid min-h-0 grid-cols-[290px_minmax(0,1fr)]">
<div className="min-h-0 overflow-y-auto border-r bg-muted/20 p-3 dark:border-[#173d68] dark:bg-[#031b38]">
<div className="mb-2 px-2 text-xs font-semibold tracking-wide text-muted-foreground">
流程角色 · {STRATEGY_AGENT_ROLES.length}
</div>
<div className="space-y-1.5">
{STRATEGY_AGENT_ROLES.map((role) => {
const selected = role.id === selectedId;
return (
<button
key={role.id}
type="button"
disabled={saving}
onClick={() => setSelectedId(role.id)}
className={cn(
"w-full rounded-lg border px-3 py-3 text-left transition-colors disabled:cursor-not-allowed disabled:opacity-60",
selected
? "border-primary/45 bg-primary/10 shadow-sm"
: "border-transparent hover:border-border hover:bg-background dark:hover:border-[#28507c] dark:hover:bg-[#08274c]",
)}
>
<span className="flex items-center justify-between gap-2">
<span className="text-sm font-medium">{role.name}</span>
{selected && <Check className="size-4 text-primary" />}
</span>
<span className="mt-1 block text-xs leading-5 text-muted-foreground">
{role.role}
</span>
</button>
);
})}
</div>
</div>
<div className="min-h-0 overflow-y-auto px-6 py-5">
<div className="mb-5 flex items-start justify-between gap-3">
<div>
<h3 className="font-semibold">{selectedRole.name}</h3>
<p className="mt-1 text-sm text-muted-foreground">{selectedRole.role}</p>
</div>
<Badge variant="outline" className="font-mono text-[11px]">
{selectedRole.id}
</Badge>
</div>
{loading ? (
<div className="flex h-56 items-center justify-center gap-2 text-sm text-muted-foreground">
<LoaderCircle className="size-4 animate-spin" />
正在读取智能体配置…
</div>
) : error ? (
<div className="rounded-lg border border-destructive/30 bg-destructive/5 p-4 text-sm text-destructive">
<p className="font-medium">暂时无法加载该智能体</p>
<p className="mt-1 leading-6 opacity-85">{error}</p>
</div>
) : agent ? (
<div className="space-y-5">
<div className="grid grid-cols-2 gap-3 rounded-lg border bg-muted/20 p-3 text-sm dark:border-[#173d68] dark:bg-[#031b38]">
<div>
<span className="text-xs text-muted-foreground">当前名称</span>
<div className="mt-1 font-medium">{agent.name}</div>
</div>
<div>
<span className="text-xs text-muted-foreground">运行模型</span>
<div className="mt-1 font-medium">{agent.model || "使用系统默认模型"}</div>
</div>
</div>
<label className="block">
<span className="mb-2 flex items-center gap-2 text-sm font-medium">
<Sparkles className="size-4 text-primary" /> SOUL
</span>
<Textarea
value={soul}
disabled={saving}
onChange={(event) => setSoul(event.target.value)}
className="min-h-[300px] resize-y font-mono text-xs leading-6"
placeholder="定义智能体的角色、分析方法、边界和输出要求…"
/>
</label>
<label className="block">
<span className="mb-2 block text-sm font-medium">技能</span>
<Textarea
value={skillsText}
disabled={saving}
onChange={(event) => setSkillsText(event.target.value)}
placeholder="多个技能可用逗号分隔"
rows={3}
className="resize-y text-sm"
/>
<p className="mt-1.5 text-xs text-muted-foreground">
可用逗号、中文逗号或换行分隔;留空表示不绑定专用技能。
</p>
</label>
</div>
) : null}
</div>
</div>
<DialogFooter className="border-t px-6 py-4 dark:border-[#173d68]">
<Button variant="outline" onClick={() => onOpenChange(false)}>
关闭
</Button>
<Button disabled={!agent || loading || saving} onClick={() => void save()}>
{saving ? <LoaderCircle className="animate-spin" /> : <Save />}
保存当前智能体
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}