fix: 速度胶囊每轮只显示一次 + 技能调用按 run 合并统计
速度胶囊:原本每条 AI 消息都渲染,agentic 多轮 LLM 调用会出现多个胶囊。改为只在每轮 turn-final 消息(下一条 human 之前的最后一条 AI 消息)显示。 技能统计:tool_call_metrics 改为按 (run_id, skill_name) upsert 合并——同一 run 内同一技能的多次调用/重试合并为一行;任一成功即记成功,全部失败则记一行 error 并累积所有报错信息;非技能调用不受影响。 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -88,7 +88,13 @@ export function MessageTokenUsage({
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// otherwise wait until usage arrives so the bar doesn't render on its own.
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const usage = getUsageMetadata(message);
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const showUsage = enabled && !isLoading && Boolean(usage);
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const showSpeed = speedEnabled && resolvedMetric !== undefined && resolvedMetric.durationMs > 0;
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// The speed pill is shown once per turn — only on the turn-final AI message
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// — so a turn with several LLM calls no longer renders a pill per call.
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const showSpeed =
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speedEnabled &&
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resolvedMetric !== undefined &&
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resolvedMetric.durationMs > 0 &&
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resolvedMetric.isTurnFinal;
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if (!showUsage && !showSpeed) {
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return null;
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@@ -36,6 +36,13 @@ export interface MessageMetric {
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* only to add a "~" prefix when the value is approximate.
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*/
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fromUsage: boolean;
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/**
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* True iff this is the turn-final AI message — the last AI message before
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* the next human message. An agentic turn makes several LLM calls, each its
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* own AI message; the speed pill is shown only on the turn-final one so a
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* turn renders a single pill instead of one per call.
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*/
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isTurnFinal: boolean;
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}
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type Sample = { at: number; chars: number };
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@@ -161,6 +168,25 @@ export function useMessageMetrics(
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return () => window.clearInterval(interval);
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}, [isLoading]);
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// Identify the turn-final AI message of each turn — the last AI message
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// (with a recorded metric) before the next human message. Only these show
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// the speed pill, collapsing a multi-LLM-call turn to a single pill.
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const turnFinalIds = new Set<string>();
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let pendingTurnFinal: string | null = null;
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for (let i = 0; i < messages.length; i++) {
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const message = messages[i];
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if (!message) continue;
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if (message.type === "human") {
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if (pendingTurnFinal) turnFinalIds.add(pendingTurnFinal);
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pendingTurnFinal = null;
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continue;
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}
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if (isAiMessage(message) && timingRef.current.has(getMessageId(message, i))) {
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pendingTurnFinal = getMessageId(message, i);
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}
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}
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if (pendingTurnFinal) turnFinalIds.add(pendingTurnFinal);
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// Build the snapshot map. We compute on every render so consumers see the
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// freshest duration; the underlying timing storage is the source of truth.
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const out = new Map<string, MessageMetric>();
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@@ -212,6 +238,7 @@ export function useMessageMetrics(
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durationMs,
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isActive,
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fromUsage,
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isTurnFinal: turnFinalIds.has(id),
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});
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}
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